Pretty bad when a kid now wants to drop out to become what amounts to be a professional air guitar player.
Why doesn't he just learn to play the real thing?
Yep, there's another idiot where soon my tax dollars will be paying his salary in the form of welfare checks. Here's what I'd like to do to this loser:
Chuck Lidell: I paint my toenails with pink and black polish. Problem is, I get more paint on my toes and on the carpet than on my nails. Any advice? Maria Sharapova: Don't you beat up other guys for a living? I don't know how to answer this.
Re: 16 year old drops out so he can devote his time to Guitar Hero
Here is what he wrote about the situation on facebook. He has a plan
I am still getting an education. I have a back up plan if this doesn't work out. I have been looking into taking classes on how to make my own video games.
I am not playing Guitar Hero for the money since there isn't much you can make from that. I am playing all kinds of games so I can play smarter in FPS games. It helps because you think more strategically and tactically the more you play. It also helps your aim in future games that are similar.
If you get good at some rhythm games you usually can pick up other rhythm type games and get good at them faster than most people. In fighting games you learn how to string moves together to combo the other player etc. The same goes with a lot of types of games.
All content owned by CycloneFanatic.com - All rights reserved 2005-09. By viewing this website you agree to the Terms of Service, Site Rules and Legal Disclaimer. The words, views, images and opinions expressed or provided by users do not reflect the opinions or views of CycloneFanatic.com or Iowa State University. The names, words, symbols, and graphics representing Iowa State University are trademarks and copyrights of the University protected by the trademark and copyright laws of the United States of America and other countries and are used on this web site under license from the University. Original site design, premise & construction by Jeremy Lind.