And they have to work together to reach the door handles. Just a little joke.Space station overrun with killer space aliens - and all of the players are dwarves.
And they have to work together to reach the door handles. Just a little joke.Space station overrun with killer space aliens - and all of the players are dwarves.
Different locale and story next time. Maybe an island resort? Cabin in the forest?
Maybe a dwarf mind reader that escaped from jail (aka a small medium at large).And they have to work together to reach the door handles. Just a little joke.
I like this.My one suggestion, unless it's impossible to do, would be to make it so it's not solely based on number of ghosts, but maybe something like the number of ghosts just increases the likelihood of you winning. Kind of like the NBA lottery type of thing. Don't know if there's an Internet program that could do that for you though, where it would randomize who won, but allow you to weigh likelihood of winning to a certain person. So like, if someone with 6 ghosts fights someone with 1, they'd have a 6 to 1 chance of winning, but technically could still lose.
I like the whorehouse story of carvers.
I like that idea. Which reminds me, I need to take suggestions/feedback, etc.My one suggestion, unless it's impossible to do, would be to make it so it's not solely based on number of ghosts, but maybe something like the number of ghosts just increases the likelihood of you winning. Kind of like the NBA lottery type of thing. Don't know if there's an Internet program that could do that for you though, where it would randomize who won, but allow you to weigh likelihood of winning to a certain person. So like, if someone with 6 ghosts fights someone with 1, they'd have a 6 to 1 chance of winning, but technically could still lose.
I like that idea. Which reminds me, I need to take suggestions/feedback, etc.
Did you guys like the first round or second round better?
Should we do the first round multiple times? Only if people aren't attacking
Keep the trivia questions? Yeah
Rules too complicated? Not once we got going
Rule loopholes? idk what that means
Enough information to guesstimate other players number of ghosts? I think the game is better not knowing.
Just use google translate.One more thing. I know my writing skills are not the best. I mean, I can come up with the idea, but probably do a better job with the write ups in Spanish rather than English. I also hope my write ups of everyone's deaths were not too gruesome. I tried to tone down the gore some (and inject a bit of humor).
One more thing. I know my writing skills are not the best. I mean, I can come up with the idea, but probably do a better job with the write ups in Spanish rather than English. I also hope my write ups of everyone's deaths were not too gruesome. I tried to tone down the gore some (and inject a bit of humor).
I actually like that. Do you think it unfair/should change? I mean, it is still a random selection of those murder weapons, so anyone could get lucky.There is definitely a huge advantage to your weapon being selected a murder weapon. It guarantees you points in the first round while those who aren't chosen are completely shooting in the dark.
Good God, that would be horrible!Just use google translate.
I actually like that. Do you think it unfair/should change? I mean, it is still a random selection of those murder weapons, so anyone could get lucky.
Out/off. Good point. I sometimes have trouble as well with in/on. In some cases it's easy (when it refers to inside or outside), but in other situations not so clear.I only saw one thing that jumped out at me as ESL. It appeared in a couple of the writeups. Frankly you write better than a good portion of Americans who have English as their first language. You are sensitive about it and that is probably why you write so well.
The ESL thing was something about knocking items "off their hand". Generally people say knock it "out of their hand" if they are clutching it like a weapon or a sandwich.
Again, don't worry about your writing. Your creativity was much, much more entertaining than anything that I could produce.
Google translate is just so damn literal with their translations.
Thanks, Velo!I only saw one thing that jumped out at me as ESL. It appeared in a couple of the writeups. Frankly you write better than a good portion of Americans who have English as their first language. You are sensitive about it and that is probably why you write so well.
The ESL thing was something about knocking items "off their hand". Generally people say knock it "out of their hand" if they are clutching it like a weapon or a sandwich.
Again, don't worry about your writing. Your creativity was much, much more entertaining than anything that I could produce.