PC ports are expensive, and even though the PC gaming market is way bigger than 10 years ago, the sports PC gaming market is still small. People just don't play sports games on computer.
Again I have no idea what I'm talking about but the games are made on PCs right ans i get there is more involved when it gets made to be played on PC I get that, but it can't cost thaaat much.PC ports are expensive, and even though the PC gaming market is way bigger than 10 years ago, the sports PC gaming market is still small. People just don't play sports games on computer.
Console games are usually made on console dev kits. Or if they are made on PCs, they're made in an environment that mimics the console that they're intended to play on. So, it's not like a game being built for PS5 will run on a regular PC without that system emulation.Again I have no idea what I'm talking about but the games are made on PCs right ans i get there is more involved when it gets made to be played on PC I get that, but it can't cost thaaat much.
But I concur that there is probably fewer people who play sports games on PCs.
Hopefully the next game is on PC.
I'm not a pro dev obviously, but I think some of that is overblown nowadays. A PS5 or Xbox is just a purpose-built x86 device at this point, there's not much terribly customized at a hardware level for them. It's an AMD CPU with a tagged on AMD GPU carrying other shared resources between them, a far cry from the random weird designs and **** PS3/360 and earlier ones had.Console games are usually made on console dev kits. Or if they are made on PCs, they're made in an environment that mimics the console that they're intended to play on. So, it's not like a game being built for PS5 will run on a regular PC without that system emulation.
This is a situation where a game company knows where its bread is buttered, and targeting that group. Perhaps if they'd known how much of a positive reaction the game was getting, earlier on in development, they might have decided to build it for PC as well.
Consider also that the market outside the US for an American college football game is basically zero, so that automatically takes a huge cut out of an already small pc sports game playerbase.I'm not a pro dev obviously, but I think some of that is overblown nowadays. A PS5 or Xbox is just a purpose-built x86 device at this point, there's not much terribly customized at a hardware level for them. It's an AMD CPU with a tagged on AMD GPU carrying other shared resources between them, a far cry from the random weird designs and **** PS3/360 and earlier ones had.
From what I've read, the tough part is that the consoles have custom APIs and hardware config/access that would need to be rewritten for PC usage. There's definitely work involved, but it's not rewriting the entire game from scratch to get it on a PC. The problems would be more around optimization. I tend to agree that the decision here for CFB is moreso a value/money one than a skill decision (and I think if this version sells well and obvious demand is made for a PC version, it'll come next time/version). If Madden on PC doesn't sell well now, typically the CFB games have sold less than that and there's just not enough return...yet.
What would really help push it along would be a large drive specifically for ultimate team on PC. Cash cow.
I'm willing to bet they didn't want to commit to developing for PC without knowing how well it'll sell. It's pretty well documented that the game didn't sell very well compared Madden because it's more of a niche sport. If the first couple years are home runs I'm sure by year 3 it will be on PC.Console games are usually made on console dev kits. Or if they are made on PCs, they're made in an environment that mimics the console that they're intended to play on. So, it's not like a game being built for PS5 will run on a regular PC without that system emulation.
This is a situation where a game company knows where its bread is buttered, and targeting that group. Perhaps if they'd known how much of a positive reaction the game was getting, earlier on in development, they might have decided to build it for PC as well.
Is it a bug or is it an intentional feature to help make it easier to build a dynasty? I’m sure in this game, once you learn the ins and outs you’ll have to set recruiting rules on yourself to keep it challenging. Like in the old games.
I’m a little annoyed about no formation and no mass subs because it seems so simple. But oh well.
I was thinking it was the top recruits on 2014 that would never have any other offers and be easy to land.If anything it could be something designed to make Dynasty more challenging, but it’s just not realistic. I got so annoyed spending my time recruiting players that would show interest but ended up deciding that remaining uncommitted was better than choosing my program over the other teams.
First look at Jack Trice. Plus a Petras touchdown.
First look at Jack Trice. Plus a Petras touchdown.
GTA 6 is on the way too.Need to uograde to a new X Box to play this game. Only other game I play is Rocket League. Im good to go to just buy the Series S and save a few bucks, right?
Seems legit.I'm watching the Bordeaux guy do a rebuild of Nebraska. In his second year, ISU was the number 1 team in the playoffs, but we lost to Oregon before the championship game.