EA Sports NCAA Football game

Halincandenza

Well-Known Member
Oct 24, 2018
9,434
10,262
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I've just been doing the exhibition games to get a feel for things. And I'm having a lot of trouble. I win most games on freshman like 48-0 and when I go to varsity I'm losing like 59-14 or something like that every time. I throw 6-7 pics a game and my defense can't stop anything (playing against G5 teams as ISU)

Does anyone have any general advice? Because at this point I am completely lost with how to complete passes or play defense. It's so easy on freshman, but on varsity I am just totally unable to do anything.
Yeah the difference just between those settings is shocking and the defense is just horrible. Your defenders just won't cover receivers at times. I don't get it. Plus the kicking is ******.
 

Saul_T

Well-Known Member
Nov 16, 2020
2,962
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Pretty big patch dropped this morning. No patch notes yet. Hopefully it fixes some issues and updates the rosters.
Wasn't there one a few weeks back too?

Is there any interest on this board for a PS5 online Dynasty?
 

Cyclonsin

Well-Known Member
SuperFanatic
SuperFanatic T2
Dec 4, 2020
2,388
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Savannah, GA
Wasn't there one a few weeks back too?

Is there any interest on this board for a PS5 online Dynasty?
There was one, but I think it broke about as much as it fixed. (some hyperbole, but it definitely created new issues)
 

Saul_T

Well-Known Member
Nov 16, 2020
2,962
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For me, the learning curve was super steep at first, but I've been firing on all cylinders lately.

Some things that work for me:
  • Play to your strengths. The running game is super open in this game and it's pretty easy to break a big run.
  • Misdirection works really well, whether it's route running or cutting while running.
  • Learn the different types of passes/catches. An over the should lob combined with catch and run can be unstoppable.
  • Learn the different functions of buttons mid-play (directing receivers, pitch, fake pitch, cut vs juke vs spin)
  • If you're up <10 in the 4th, NEVER GO FULL FERENTZ. Keep your foot on the gas. This game seems to have a big 4th quarter comeback handicap. Makes a lot of games more fun, but definitely unneeded stress.
  • Be aware of your tendencies. If you're only running 5 plays, you're not giving yourself many options for success.
 

RustShack

Chiefs Dynasty
SuperFanatic
SuperFanatic T2
Jan 27, 2010
13,925
8,418
113
Overland Park
I’ve been playing UT lately. I have an 87 overall McwhateverIowasQBnameis, but I use my 85 overall Will Howard instead. For some reason it won’t even let me auction McInjured.
 

cycloneG

Well-Known Member
Mar 7, 2007
15,986
16,623
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Off the grid

GAMEPLAY

  • New Switch Stick Delay option is available. This will be found in your game options menu. The options include:
    • No Delay
    • Slight Delay
    • Large Delay
    • Disable Switch Stick
  • Fixed an issue where players would receive a Speed Boost when using Custom Stems and Smart Routing.
    • Dev Note: We will be working on an additional fix slated for the next title update which will result in further balancing.
  • Increased the responsiveness of the pass block slider for users and CPU.
  • Fixed an issue where defenders could slip through double teams without the appropriate animation.
  • General CPU play call and coach suggestion tuning across all modes.
    • Dev Note: We will monitor feedback on this and make necessary changes in future title updates.
  • Decreased the times the CPU calls jet touch pass.
  • Increased the effectiveness of Pass Committing vs Trick Plays.
  • Increased the risk of Run Committing from Man Coverage.
  • Fixed an issue where players could continue to spin when using a conservative ball carrier coach adjustment.
  • Adjusted the AI Logic to significantly reduce the chances of receiving a roughing the kicker penalty on punts and field goals.
  • Increased the chance for Defensive Linemen to sniff out HB Screen plays
  • Added 11 new formations to teams’ playbooks including:
    • Singleback Wing Slot Over (Uconn, Charlotte)
    • Pistol Ace Double Wing (Ball State)
    • Pistol Doubles Y Off Stack (Florida, Louisville, Illinois)
    • Pistol Trips Over Y Off (Cincinnati)
    • Pistol Full House Twins Over (NMSU, UNLV, Option, Spread Option)
    • Pistol Strong Tight (Liberty, Louisville, UTEP, Rice, Kennesaw State)
    • Pistol Bunch Open (Missouri)
    • Pistol Ace Heavy Overload (Ball state)
    • Pistol Wing Slot Over (Florida, Texas A&M, Michigan, Kennesaw State)
    • Pistol Weak Slot Over (Texas A&M, Cincinnati)
    • Pistol Strong Trips Over (Florida, Multiple, Cincinnati)
  • Added new Jet Sweep series plays under center for Utah, Bowling Green, Kentucky
  • Added more formations and plays to multiple teams’ playbooks, specifically empty and short-yardage formations (will continue through future title updates)
  • Changed default personnel for Liberty’s pistol formations to have 2 HBs instead of an HB and a TE/FB
DYNASTY

  • Enabled the ability to edit ratings for non NIL players and recruits.
  • Further Super Sim tuning to reduce completion percentages across the country, especially limiting quarterbacks completing more than 70% of their passes.
  • Introduced new AI Super Sim timing logic for in-game simming. Play time will now scale to the selected quarter length.
    • Dev Note: This applies to Super Sim - Normal and Super Sim - Fast settings
  • Enabled Mass Subs for Online and Offline Dynasty games when playing against the AI. You will be able to sub in either your entire 2nd unit (if your starters are in) or your entire starting group (if your 2nd unit is in).
  • Further tuning of Awards systems.
  • Fixed an issue with the Stat Display for Returner of the Year.
  • Updated data for Kent State and Oklahoma State Coaching Staff
    • Dev Note: You will be required to start a new Dynasty for the updated staff.
  • Fixed an issue where the Broken Vertebrae injury was incorrectly labeled as a Strained Back.
COLLEGE ULTIMATE TEAM

  • Player Upgrade & Refund animations are no longer misaligned.
  • Fixed an issue that was causing Milestone Progress to display incorrectly. You would see two different milestone totals at times depending on where in the Challenge Sequence you viewed.
  • Fixed an issue that was causing the filter drop down for ‘My Rank’ and ‘Top 100’ to remain on the screen after navigating away in Solo Battles.
  • Fixed a navigation issue on the Live Events tab that was giving users error messages after selecting ‘Objectives.
  • When viewing Team Chemistry on the Upgrade Tab of the Single Item Viewer, the required coin amount to unlock the Chem will be displayed. Previously, the amount was only shown on the confirmation popup.
  • Fixed an issue with Sets that gave users server errors after trying to add an Item Set.
  • ‘Open Next Pack’ is now available during the Fantasy Pack Flow. Hopefully it's a little quicker to open up some of those rewards from Season 1.
  • Cleaned up truncated text on various screens.
ROAD TO GLORY MODE

  • Gave players the ability to audible regardless of what position you are in when lined up on the field.
  • Re-tuned starting attributes for all HB archetypes, which includes an increase to speed, agility, change of direction, and stamina (to lower the times you get pulled from the game after a big run)
  • Re-tuned starting attributes for all CB archetypes, which includes an increase to speed, stamina, acceleration, and agility
PRESENTATION AND UI UPDATES

  • Introducing new uniforms for Arkansas State, UAB, Western Kentucky, Louisiana Monroe, Tennessee, ECU, West Virginia, UMass, Charlotte, Ohio State (jersey swoosh will only turn diamond when in playoff games), Colorado State, Minnesota
  • Updated uniform pieces for 2024 season: Charlotte, Cal, Tulsa, Miami (OH)
  • Included New NIL Players for multiple teams.
ROAD TO CFP

  • Additional Tier Rebalancing to reflect the 5 Tier format.
 
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CyGuy5

Well-Known Member
Dec 4, 2013
7,881
10,188
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Kansas City
ISU related:
- They put the band in the right spot
- there are now fans on the hillside, however it is entirely visiting fans for some stupid reason
- they still have not fixed the yellow pants
 
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Saul_T

Well-Known Member
Nov 16, 2020
2,962
4,967
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DYNASTY

  • Enabled the ability to edit ratings for non NIL players and recruits.
  • Further Super Sim tuning to reduce completion percentages across the country, especially limiting quarterbacks completing more than 70% of their passes.
  • Introduced new AI Super Sim timing logic for in-game simming. Play time will now scale to the selected quarter length.
    • Dev Note: This applies to Super Sim - Normal and Super Sim - Fast settings
  • Enabled Mass Subs for Online and Offline Dynasty games when playing against the AI. You will be able to sub in either your entire 2nd unit (if your starters are in) or your entire starting group (if your 2nd unit is in).
  • Further tuning of Awards systems.
  • Fixed an issue with the Stat Display for Returner of the Year.
  • Updated data for Kent State and Oklahoma State Coaching Staff
    • Dev Note: You will be required to start a new Dynasty for the updated staff.
  • Fixed an issue where the Broken Vertebrae injury was incorrectly labeled as a Strained Back.
I'm still struggling to understand signing ATH players. in previous versions, you could make them whatever position you wanted. In this year it seems like the system auto picks their position and you can't change it until after their first year.
 

Mr Janny

Welcome to the Office of Secret Intelligence
Staff member
Bookie
SuperFanatic
Mar 27, 2006
42,745
33,768
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I'm still struggling to understand signing ATH players. in previous versions, you could make them whatever position you wanted. In this year it seems like the system auto picks their position and you can't change it until after their first year.
On the position changes step in the off-season, sort your roster alphabetically by position. You'll see your newly signed athletes and be able to switch their position.
 
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ISUKyro

Well-Known Member
Oct 28, 2006
13,130
2,706
113
Houston, TX
Finally got a copy of this! While I love it, I seem to be overlooking two things I missed from the old days.
1) School stat records. In the old days, these would pop up all the time as you got close or passed an actual stat record at your school
2) The stadium stays full no matter what in this game. In the old days it was fun to see Kinnic empty out as you curb stomped the hawks.

Any chance I'm just missing a setting to get those couple of items back?
 

Saul_T

Well-Known Member
Nov 16, 2020
2,962
4,967
113
Finally got a copy of this! While I love it, I seem to be overlooking two things I missed from the old days.
1) School stat records. In the old days, these would pop up all the time as you got close or passed an actual stat record at your school
2) The stadium stays full no matter what in this game. In the old days it was fun to see Kinnic empty out as you curb stomped the hawks.

Any chance I'm just missing a setting to get those couple of items back?
I believe these are both missing from the game. One thing I've had to remind myself is: This is the worst version of College Football we'll get on this current gen systems.
 

GoHawks

Well-Known Member
Jul 12, 2009
3,828
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As an online player I'm disappointed at the lack of attention they gave it. I do enjoy the gameplay. The look and feel is top notch. This was a good start to what I hope is a long long series of games
 

CloneIce

Well-Known Member
Apr 11, 2006
37,772
21,151
113
Finally got a copy of this! While I love it, I seem to be overlooking two things I missed from the old days.
1) School stat records. In the old days, these would pop up all the time as you got close or passed an actual stat record at your school
2) The stadium stays full no matter what in this game. In the old days it was fun to see Kinnic empty out as you curb stomped the hawks.

Any chance I'm just missing a setting to get those couple of items back?
The game has dynamic attendance, just not within an individual game.
 

Mr Janny

Welcome to the Office of Secret Intelligence
Staff member
Bookie
SuperFanatic
Mar 27, 2006
42,745
33,768
113
Finally got a copy of this! While I love it, I seem to be overlooking two things I missed from the old days.
1) School stat records. In the old days, these would pop up all the time as you got close or passed an actual stat record at your school
2) The stadium stays full no matter what in this game. In the old days it was fun to see Kinnic empty out as you curb stomped the hawks.

Any chance I'm just missing a setting to get those couple of items back?
School records are available on the stats and records screen in dynasty mode. You can view for individual school or national
 
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